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← AI-Powered Design & Creative

AI-Powered Design & Creative

3D Game Development in Unity

Build five playable 3D games in Unity, from endless runners to shooters

Build a working game library in Unity: an endless survival runner, a jetpack-powered Rocket Boost game, Galaxy Strike's starfighter dogfights, a Temple Run-style Royal Run, and the Sharp Shooter bot assault arena. Each project sharpens your Unity game mechanics.

38h
of content
6
modules
157
lessons
Fees from
₹5,500

per level · 3 levels · complete programme ₹23,000

Duration
7 mo
Enrol now Talk to us first

Fees by level

Start at any level, or take the complete programme. The fee you pay for a level is locked for you.

LevelWhat it coversDurationFee
Beginner Start from zero 2 mo ₹5,500
Intermediate Build working projects 2 mo ₹7,500
Advanced Get job-ready 3 mo ₹10,000
Complete programme (all levels) ₹23,000

All fees are in Indian Rupees and include applicable taxes. See our pricing & payment terms.

The complete curriculum

This is the entire syllabus — all 6 modules and 157 lessons, in the order you'll learn them. Nothing hidden.

↓ Download full curriculum (PDF)
01 Introduction 4 lessons
  1. 1.1Intro to Course
  2. 1.2Theory Intro to Game Dev
  3. 1.3Unity hub
  4. 1.4Unity Engine
02 Obstacle Dodge 3D Game: Endless Survival Run 26 lessons
  1. 2.1Game Design and Intro
  2. 2.2Start Function and Update Function
  3. 2.3Variable
  4. 2.4SerializeField
  5. 2.5Input getAxis Function
  6. 2.6Time DeltaTime
  7. 2.7Asset Store and Package Manager
  8. 2.8Cinemachine
  9. 2.9Methods
  10. 2.10Practicing Methods
  11. 2.11Basic Collision
  12. 2.12OnCollisionEnter
  13. 2.13GetComponent
  14. 2.14Score System
  15. 2.15Concept Of Time
  16. 2.16Tags
  17. 2.17Rotate Objects
  18. 2.18Projectile
  19. 2.19Destroy
  20. 2.20Trigger
  21. 2.21Prefabs
  22. 2.22Unity Order of Execution
  23. 2.23Level Layout
  24. 2.24Adding Obstacles
  25. 2.25Game Over
  26. 2.26Overview
03 Rocket Boost 3D Game: Thrilling Jetpack Ride 32 lessons
  1. 3.1Introduction
  2. 3.2Import Assets
  3. 3.3Classes and Namespaces
  4. 3.4Input System
  5. 3.5Using AddRelativeForce Function
  6. 3.6Rotation Input
  7. 3.7Rotate the Rocket
  8. 3.8Basic Camera Follow
  9. 3.9Rigidbody Tuning
  10. 3.10Basic Audio
  11. 3.11Play AudioSource
  12. 3.12Switch
  13. 3.13Reload Scene
  14. 3.14Load Next scene
  15. 3.15Using Invoke
  16. 3.16Code Layout
  17. 3.17Playing multiple sounds
  18. 3.18Bool states
  19. 3.19Intro to particles
  20. 3.20Thrust Particle
  21. 3.21Assets and Colliders
  22. 3.22Creating Level Layout
  23. 3.23Tuning The Game
  24. 3.24Set Dressing
  25. 3.25Rocket Boost Post Processing
  26. 3.26Intro to Lighting
  27. 3.27Prefabs and Levels
  28. 3.28Oscillator Obstacle
  29. 3.29Quit Functionality
  30. 3.30Design Ideas
  31. 3.31Build the game
  32. 3.32Rocket Boost Overview
04 Galaxy Strike 3D Game: Warp Speed Starfighter Dogfights 40 lessons
  1. 4.1Galaxy Strike Introduction
  2. 4.2Terrain Tools
  3. 4.3Advanced Terrain
  4. 4.4Texturing Terrain
  5. 4.5Master Timeline
  6. 4.6Animation Curves
  7. 4.7Enemy Timeline
  8. 4.8Input Action map
  9. 4.9Player Ship Movement
  10. 4.10Mathf Clamp Function
  11. 4.11Roll Ship
  12. 4.12Roll Lerp
  13. 4.13Pitch
  14. 4.14Particle System
  15. 4.15Laser Fire Input
  16. 4.16Arrays and Foreach Loop
  17. 4.17Crosshair
  18. 4.18Tracking target
  19. 4.19Vector Arithmetic
  20. 4.20Collision
  21. 4.21Particle Collision
  22. 4.22Explosion Particles
  23. 4.23Prefab Variants
  24. 4.24Enemy Ship Variants
  25. 4.25Enemy hit points
  26. 4.26Public methods In C Sharp
  27. 4.27UI Canvas
  28. 4.28Score UI
  29. 4.29Enemy Waves
  30. 4.30Voicelines
  31. 4.31Skybox
  32. 4.32Adding Trees In Game
  33. 4.33Common Issues with Assets
  34. 4.34Rendering Lidgting and Shadows
  35. 4.35Reload Coroutines
  36. 4.36Music Singleton
  37. 4.37Galaxy Strike Post Processing
  38. 4.38Subtitles
  39. 4.39Vertical Slice
  40. 4.40Galaxy Strike Overview
05 Royal Run 3D Game : Remember Temple Run? 23 lessons
  1. 5.1INTRO
  2. 5.2Importing Assets
  3. 5.3Level Generation Theory Part
  4. 5.4Level Generation
  5. 5.5Moving Chunks
  6. 5.6C Sharp Lists
  7. 5.7Input Actions
  8. 5.8Move Player
  9. 5.9Clamp Movement
  10. 5.10Spawn Obstacle
  11. 5.11Physics Materials
  12. 5.12Royal Run Prefab Variants
  13. 5.13More Obstacles
  14. 5.14Fences
  15. 5.15Lane Detection
  16. 5.16Destroying Obstacles
  17. 5.17Score
  18. 5.18Adding Coins
  19. 5.19Coin Implementation
  20. 5.20Fence Animation
  21. 5.21Trigger animation
  22. 5.22Royal Run Game Over
  23. 5.23Royal Run Post Processing
06 Sharp Shooter 3D Game: Futuristic Bot Assault Arena 32 lessons
  1. 6.1Sharp Shooter Overview
  2. 6.2Assets
  3. 6.3Nav Mesh
  4. 6.4Nav Mesh Agents
  5. 6.5Sharp Shooter Importing Assets
  6. 6.6Equip Gun
  7. 6.7Raycast
  8. 6.8Enemy Health
  9. 6.9Probuilder
  10. 6.10Probuilder Level Design
  11. 6.11Visual Effects
  12. 6.12Case Study
  13. 6.13Adding Muzzle FX
  14. 6.14Hit fx
  15. 6.15Scene Prep
  16. 6.16Scriptable Objects
  17. 6.17Shoot Cooldown
  18. 6.18Machine Gun
  19. 6.19Weapon Pickups
  20. 6.20Switching Sniper
  21. 6.21Switching Weapons
  22. 6.22Sniper Setup
  23. 6.23Sniper Zoom
  24. 6.24Pickup and inheritence
  25. 6.25Function Overrides
  26. 6.26Ammo Setup
  27. 6.27Ammo Implementation
  28. 6.28Ammo Pickup
  29. 6.29Weapon Viewport
  30. 6.30Robot Self Destoy
  31. 6.31Player Damage
  32. 6.32Project End

Tools you'll use

UnityCanva

Every course includes

Live, instructor-led classes Course materials & lab access Doubt-clearing sessions Final assessment + one free re-attempt Verifiable certificate

How certification works