← AI-Powered Design & Creative
3D Game Development in Unity
Build five playable 3D games in Unity, from endless runners to shooters
Build a working game library in Unity: an endless survival runner, a jetpack-powered Rocket Boost game, Galaxy Strike's starfighter dogfights, a Temple Run-style Royal Run, and the Sharp Shooter bot assault arena. Each project sharpens your Unity game mechanics.
per level · 3 levels · complete programme ₹23,000
- Duration
- 7 mo
Fees by level
Start at any level, or take the complete programme. The fee you pay for a level is locked for you.
| Level | What it covers | Duration | Fee |
|---|---|---|---|
| Beginner | Start from zero | 2 mo | ₹5,500 |
| Intermediate | Build working projects | 2 mo | ₹7,500 |
| Advanced | Get job-ready | 3 mo | ₹10,000 |
| Complete programme (all levels) | ₹23,000 | ||
All fees are in Indian Rupees and include applicable taxes. See our pricing & payment terms.
The complete curriculum
This is the entire syllabus — all 6 modules and 157 lessons, in the order you'll learn them. Nothing hidden.
↓ Download full curriculum (PDF)01 Introduction 4 lessons ▶
- 1.1Intro to Course
- 1.2Theory Intro to Game Dev
- 1.3Unity hub
- 1.4Unity Engine
02 Obstacle Dodge 3D Game: Endless Survival Run 26 lessons ▶
- 2.1Game Design and Intro
- 2.2Start Function and Update Function
- 2.3Variable
- 2.4SerializeField
- 2.5Input getAxis Function
- 2.6Time DeltaTime
- 2.7Asset Store and Package Manager
- 2.8Cinemachine
- 2.9Methods
- 2.10Practicing Methods
- 2.11Basic Collision
- 2.12OnCollisionEnter
- 2.13GetComponent
- 2.14Score System
- 2.15Concept Of Time
- 2.16Tags
- 2.17Rotate Objects
- 2.18Projectile
- 2.19Destroy
- 2.20Trigger
- 2.21Prefabs
- 2.22Unity Order of Execution
- 2.23Level Layout
- 2.24Adding Obstacles
- 2.25Game Over
- 2.26Overview
03 Rocket Boost 3D Game: Thrilling Jetpack Ride 32 lessons ▶
- 3.1Introduction
- 3.2Import Assets
- 3.3Classes and Namespaces
- 3.4Input System
- 3.5Using AddRelativeForce Function
- 3.6Rotation Input
- 3.7Rotate the Rocket
- 3.8Basic Camera Follow
- 3.9Rigidbody Tuning
- 3.10Basic Audio
- 3.11Play AudioSource
- 3.12Switch
- 3.13Reload Scene
- 3.14Load Next scene
- 3.15Using Invoke
- 3.16Code Layout
- 3.17Playing multiple sounds
- 3.18Bool states
- 3.19Intro to particles
- 3.20Thrust Particle
- 3.21Assets and Colliders
- 3.22Creating Level Layout
- 3.23Tuning The Game
- 3.24Set Dressing
- 3.25Rocket Boost Post Processing
- 3.26Intro to Lighting
- 3.27Prefabs and Levels
- 3.28Oscillator Obstacle
- 3.29Quit Functionality
- 3.30Design Ideas
- 3.31Build the game
- 3.32Rocket Boost Overview
04 Galaxy Strike 3D Game: Warp Speed Starfighter Dogfights 40 lessons ▶
- 4.1Galaxy Strike Introduction
- 4.2Terrain Tools
- 4.3Advanced Terrain
- 4.4Texturing Terrain
- 4.5Master Timeline
- 4.6Animation Curves
- 4.7Enemy Timeline
- 4.8Input Action map
- 4.9Player Ship Movement
- 4.10Mathf Clamp Function
- 4.11Roll Ship
- 4.12Roll Lerp
- 4.13Pitch
- 4.14Particle System
- 4.15Laser Fire Input
- 4.16Arrays and Foreach Loop
- 4.17Crosshair
- 4.18Tracking target
- 4.19Vector Arithmetic
- 4.20Collision
- 4.21Particle Collision
- 4.22Explosion Particles
- 4.23Prefab Variants
- 4.24Enemy Ship Variants
- 4.25Enemy hit points
- 4.26Public methods In C Sharp
- 4.27UI Canvas
- 4.28Score UI
- 4.29Enemy Waves
- 4.30Voicelines
- 4.31Skybox
- 4.32Adding Trees In Game
- 4.33Common Issues with Assets
- 4.34Rendering Lidgting and Shadows
- 4.35Reload Coroutines
- 4.36Music Singleton
- 4.37Galaxy Strike Post Processing
- 4.38Subtitles
- 4.39Vertical Slice
- 4.40Galaxy Strike Overview
05 Royal Run 3D Game : Remember Temple Run? 23 lessons ▶
- 5.1INTRO
- 5.2Importing Assets
- 5.3Level Generation Theory Part
- 5.4Level Generation
- 5.5Moving Chunks
- 5.6C Sharp Lists
- 5.7Input Actions
- 5.8Move Player
- 5.9Clamp Movement
- 5.10Spawn Obstacle
- 5.11Physics Materials
- 5.12Royal Run Prefab Variants
- 5.13More Obstacles
- 5.14Fences
- 5.15Lane Detection
- 5.16Destroying Obstacles
- 5.17Score
- 5.18Adding Coins
- 5.19Coin Implementation
- 5.20Fence Animation
- 5.21Trigger animation
- 5.22Royal Run Game Over
- 5.23Royal Run Post Processing
06 Sharp Shooter 3D Game: Futuristic Bot Assault Arena 32 lessons ▶
- 6.1Sharp Shooter Overview
- 6.2Assets
- 6.3Nav Mesh
- 6.4Nav Mesh Agents
- 6.5Sharp Shooter Importing Assets
- 6.6Equip Gun
- 6.7Raycast
- 6.8Enemy Health
- 6.9Probuilder
- 6.10Probuilder Level Design
- 6.11Visual Effects
- 6.12Case Study
- 6.13Adding Muzzle FX
- 6.14Hit fx
- 6.15Scene Prep
- 6.16Scriptable Objects
- 6.17Shoot Cooldown
- 6.18Machine Gun
- 6.19Weapon Pickups
- 6.20Switching Sniper
- 6.21Switching Weapons
- 6.22Sniper Setup
- 6.23Sniper Zoom
- 6.24Pickup and inheritence
- 6.25Function Overrides
- 6.26Ammo Setup
- 6.27Ammo Implementation
- 6.28Ammo Pickup
- 6.29Weapon Viewport
- 6.30Robot Self Destoy
- 6.31Player Damage
- 6.32Project End
Tools you'll use
Every course includes
Related courses
Adobe Illustrator
Create vector art, typography and logos with confidence in Illustrator
Affinity Studio
Design, lay out and retouch across Affinity's Vector, Layout and Pixel Studios
Blender
Model, texture and animate 3D scenes in Blender, project by project