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← AI-Powered Design & Creative

AI-Powered Design & Creative

Blender

Model, texture and animate 3D scenes in Blender, project by project

Learn Blender fundamentals and build real objects like a lantern, a fire hydrant and a grenade, then move into architectural visualisation, space VFX and terrain effects. Each project adds a new modelling or effects skill to your toolkit.

29h
of content
8
modules
90
lessons
Fees from
₹4,000

per level · 3 levels · complete programme ₹17,000

Duration
5 mo
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Fees by level

Start at any level, or take the complete programme. The fee you pay for a level is locked for you.

LevelWhat it coversDurationFee
Beginner Start from zero 1 mo ₹4,000
Intermediate Build working projects 2 mo ₹5,500
Advanced Get job-ready 2 mo ₹7,500
Complete programme (all levels) ₹17,000

All fees are in Indian Rupees and include applicable taxes. See our pricing & payment terms.

The complete curriculum

This is the entire syllabus — all 8 modules and 90 lessons, in the order you'll learn them. Nothing hidden.

↓ Download full curriculum (PDF)
01 Blender 1 lesson
  1. 1.1Intro to Blender
02 Basics 16 lessons
  1. 2.1Basic UI
  2. 2.2Modeling 1
  3. 2.3Modeling 2
  4. 2.4Modeling a Mug
  5. 2.5Modifier 1 (subdivision)
  6. 2.6Street light 1 (subdivision)
  7. 2.7Street Light 2
  8. 2.8Street Light 3
  9. 2.9Table 1
  10. 2.10Table 2
  11. 2.11texturing basics part 1
  12. 2.12Texturing Part 2
  13. 2.13UV Unwrapping
  14. 2.14Rendering Part I
  15. 2.15Rendering II
  16. 2.16Rendering Part III
03 Lantern Project 9 lessons
  1. 3.1Choosing reference image, Screw modifier basics and snap tool basics
  2. 3.2Setting up the layout and changing the default startup file
  3. 3.33D Modelling the Lantern
  4. 3.43D modeling the holding bars
  5. 3.53D modeling the handle bars
  6. 3.6Material Sots in Lantern
  7. 3.7Metal Color 1
  8. 3.8Metal Color 2
  9. 3.9Lighting and glass
04 Fire Hydrant Project 12 lessons
  1. 4.1Fire Hydrant references
  2. 4.2Modeling the base shape
  3. 4.3Adding Bolts
  4. 4.4Top Dome of Hydrant
  5. 4.5Boolean of side nozzles
  6. 4.6Boolean-Cleanup
  7. 4.7Boolean-smoothing and Mirror modifier
  8. 4.8Boolean Alternative for metal welding
  9. 4.9Central Nozzle
  10. 4.10Sky texture settings and base material setup
  11. 4.11Sky light and Exposure values
  12. 4.12Texture Prep
05 Grenade 17 lessons
  1. 5.1Intro
  2. 5.2Modeling the base of grenade 1
  3. 5.3Modeling the top of grenade 1 Part - I
  4. 5.4Modelling the top of grenade 1 part -II
  5. 5.5modeling the top of grenade 1 part - III
  6. 5.6Texturing Grenade 1 part - I
  7. 5.7Texturing and UV Unwrap Grenade 1 Part - II
  8. 5.8Texture Painting of Grenade 1
  9. 5.9Lighting and Texture Details Part - I
  10. 5.10Grenade -2 Modeling Base
  11. 5.11Grenade 2 - Modelling the top handle
  12. 5.12Grenade - 2 Modeling the top part
  13. 5.13Grenade 2 Adding the ring
  14. 5.14Grenade -2 Adding details and bevels
  15. 5.15Grenade -2 Base Material Setup and UV unwrap
  16. 5.16Adding Texture Details using Texture painting and Layering
  17. 5.17Grenade -2 Rendering
06 Architectural Visualisation 9 lessons
  1. 6.1archviz one
  2. 6.2FSPY tutorial - Importing and setting up in blender
  3. 6.3FSPY tutorial camera projection mapping
  4. 6.4library blockout
  5. 6.5Fixing errors
  6. 6.6Explanation to shadow catcher
  7. 6.7Use case of shadow catcher
  8. 6.8multiple approach to complex projects
  9. 6.9Very Important Full workflow of archviz from reference
07 Space VFX - PART 1 14 lessons
  1. 7.1Setting up scene and Textures
  2. 7.2Adding base texture to surface
  3. 7.3Atmosphere
  4. 7.4Tweaking atmosphere and subdiv values
  5. 7.5adding clouds
  6. 7.6Compositing the Entire scene
  7. 7.7Spaceship-I (Blockout)
  8. 7.8adding material and earth
  9. 7.9adding glass material and object
  10. 7.10adding another glass and fixing the render perspective
  11. 7.11adding a different window
  12. 7.12Alternate compositing and look
  13. 7.13adding a better texture for spaceship
  14. 7.14Minor final tweaks to get that hollywood look and some tips
08 Terrain FX 12 lessons
  1. 8.1Basic sculpting techniques for terrain.mp4
  2. 8.2Megascans tutorial.mp4
  3. 8.3Importing megascans assets into blender.mp4
  4. 8.4Terrain Material Setup and Weight painting.mp4
  5. 8.5Scattering grass the default way.mp4
  6. 8.6Beautiful Pond secene using advanced terrain techniques.mp4
  7. 8.7Adding Detailed assets to the scene with texture painting.mp4
  8. 8.8Water shader plugin.mp4
  9. 8.9More Assets.mp4
  10. 8.10Adding Boats.mp4
  11. 8.11Animation and Dynamic Paint.mp4
  12. 8.12Adding Dynamic paint to boats and water.mp4

Tools you'll use

Blender

Every course includes

Live, instructor-led classes Course materials & lab access Doubt-clearing sessions Final assessment + one free re-attempt Verifiable certificate

How certification works